Никита
6 years ago
12 changed files with 475 additions and 0 deletions
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Microsoft Visual Studio Solution File, Format Version 12.00 |
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# Visual Studio 15 |
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VisualStudioVersion = 15.0.28010.2048 |
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MinimumVisualStudioVersion = 10.0.40219.1 |
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Signal Generator", "Signal Generator\Signal Generator.csproj", "{83FB97A0-7583-4AD0-8CE1-8FDD0F7C7D85}" |
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EndProject |
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Global |
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GlobalSection(SolutionConfigurationPlatforms) = preSolution |
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Debug|Any CPU = Debug|Any CPU |
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Release|Any CPU = Release|Any CPU |
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EndGlobalSection |
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GlobalSection(ProjectConfigurationPlatforms) = postSolution |
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{83FB97A0-7583-4AD0-8CE1-8FDD0F7C7D85}.Debug|Any CPU.ActiveCfg = Debug|Any CPU |
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{83FB97A0-7583-4AD0-8CE1-8FDD0F7C7D85}.Debug|Any CPU.Build.0 = Debug|Any CPU |
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{83FB97A0-7583-4AD0-8CE1-8FDD0F7C7D85}.Release|Any CPU.ActiveCfg = Release|Any CPU |
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{83FB97A0-7583-4AD0-8CE1-8FDD0F7C7D85}.Release|Any CPU.Build.0 = Release|Any CPU |
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EndGlobalSection |
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GlobalSection(SolutionProperties) = preSolution |
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HideSolutionNode = FALSE |
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EndGlobalSection |
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GlobalSection(ExtensibilityGlobals) = postSolution |
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SolutionGuid = {15C02E85-1D02-4089-BB75-B1C74F4D694D} |
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EndGlobalSection |
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EndGlobal |
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<?xml version="1.0" encoding="utf-8" ?> |
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<configuration> |
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<startup> |
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" /> |
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</startup> |
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</configuration> |
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<Application x:Class="Signal_Generator.App" |
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" |
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" |
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xmlns:local="clr-namespace:Signal_Generator" |
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StartupUri="MainWindow.xaml"> |
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<Application.Resources> |
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</Application.Resources> |
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</Application> |
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using System; |
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using System.Collections.Generic; |
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using System.Configuration; |
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using System.Data; |
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using System.Linq; |
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using System.Threading.Tasks; |
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using System.Windows; |
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|
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namespace Signal_Generator |
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{ |
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/// <summary>
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/// Логика взаимодействия для App.xaml
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/// </summary>
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public partial class App : Application |
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{ |
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} |
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} |
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<Window x:Class="Signal_Generator.MainWindow" |
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" |
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" |
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008" |
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" |
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xmlns:local="clr-namespace:Signal_Generator" |
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mc:Ignorable="d" |
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Title="MainWindow" Height="450" Width="800"> |
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<Grid> |
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</Grid> |
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</Window> |
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Text; |
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using System.Threading.Tasks; |
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using System.Windows; |
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using System.Windows.Controls; |
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using System.Windows.Data; |
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using System.Windows.Documents; |
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using System.Windows.Input; |
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using System.Windows.Media; |
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using System.Windows.Media.Imaging; |
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using System.Windows.Navigation; |
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using System.Windows.Shapes; |
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|
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namespace Signal_Generator |
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{ |
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/// <summary>
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/// Логика взаимодействия для MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window |
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{ |
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public MainWindow() |
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{ |
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InitializeComponent(); |
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} |
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} |
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} |
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using System.Reflection; |
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using System.Resources; |
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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using System.Windows; |
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|
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// Общие сведения об этой сборке предоставляются следующим набором
|
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// набора атрибутов. Измените значения этих атрибутов, чтобы изменить сведения,
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// связанные со сборкой.
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[assembly: AssemblyTitle("Signal Generator")] |
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[assembly: AssemblyDescription("")] |
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[assembly: AssemblyConfiguration("")] |
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[assembly: AssemblyCompany("")] |
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[assembly: AssemblyProduct("Signal Generator")] |
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[assembly: AssemblyCopyright("Copyright © 2018")] |
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[assembly: AssemblyTrademark("")] |
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[assembly: AssemblyCulture("")] |
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|
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// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
|
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// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
|
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// COM, задайте атрибуту ComVisible значение TRUE для этого типа.
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[assembly: ComVisible(false)] |
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|
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//Чтобы начать создание локализуемых приложений, задайте
|
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//<UICulture>CultureYouAreCodingWith</UICulture> в файле .csproj
|
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//внутри <PropertyGroup>. Например, если используется английский США
|
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//в своих исходных файлах установите <UICulture> в en-US. Затем отмените преобразование в комментарий
|
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//атрибута NeutralResourceLanguage ниже. Обновите "en-US" в
|
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//строка внизу для обеспечения соответствия настройки UICulture в файле проекта.
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
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[assembly: ThemeInfo( |
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ResourceDictionaryLocation.None, //где расположены словари ресурсов по конкретным тематикам
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//(используется, если ресурс не найден на странице,
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// или в словарях ресурсов приложения)
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ResourceDictionaryLocation.SourceAssembly //где расположен словарь универсальных ресурсов
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//(используется, если ресурс не найден на странице,
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// в приложении или в каких-либо словарях ресурсов для конкретной темы)
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)] |
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|
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|
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// Сведения о версии сборки состоят из следующих четырех значений:
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//
|
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// Основной номер версии
|
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// Дополнительный номер версии
|
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// Номер сборки
|
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// Редакция
|
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//
|
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// Можно задать все значения или принять номер сборки и номер редакции по умолчанию.
|
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// используя "*", как показано ниже:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")] |
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[assembly: AssemblyFileVersion("1.0.0.0")] |
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//------------------------------------------------------------------------------
|
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// <auto-generated>
|
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// Этот код создан программным средством.
|
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// Версия среды выполнения: 4.0.30319.42000
|
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//
|
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// Изменения в этом файле могут привести к неправильному поведению и будут утрачены, если
|
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// код создан повторно.
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// </auto-generated>
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//------------------------------------------------------------------------------
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|
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namespace Signal_Generator.Properties |
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{ |
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|
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|
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/// <summary>
|
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/// Класс ресурсов со строгим типом для поиска локализованных строк и пр.
|
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/// </summary>
|
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// Этот класс был автоматически создан при помощи StronglyTypedResourceBuilder
|
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// класс с помощью таких средств, как ResGen или Visual Studio.
|
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// Для добавления или удаления члена измените файл .ResX, а затем перезапустите ResGen
|
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// с параметром /str или заново постройте свой VS-проект.
|
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] |
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] |
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
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internal class Resources |
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{ |
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|
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private static global::System.Resources.ResourceManager resourceMan; |
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|
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private static global::System.Globalization.CultureInfo resourceCulture; |
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|
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] |
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internal Resources() |
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{ |
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} |
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|
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/// <summary>
|
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/// Возврат кэшированного экземпляра ResourceManager, используемого этим классом.
|
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/// </summary>
|
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
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internal static global::System.Resources.ResourceManager ResourceManager |
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{ |
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get |
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{ |
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if ((resourceMan == null)) |
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{ |
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Signal_Generator.Properties.Resources", typeof(Resources).Assembly); |
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resourceMan = temp; |
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} |
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return resourceMan; |
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} |
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} |
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|
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/// <summary>
|
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/// Переопределяет свойство CurrentUICulture текущего потока для всех
|
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/// подстановки ресурсов с помощью этого класса ресурсов со строгим типом.
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/// </summary>
|
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
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internal static global::System.Globalization.CultureInfo Culture |
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{ |
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get |
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{ |
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return resourceCulture; |
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} |
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set |
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{ |
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resourceCulture = value; |
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} |
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} |
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} |
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} |
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<?xml version="1.0" encoding="utf-8"?> |
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<root> |
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<!-- |
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Microsoft ResX Schema |
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|
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Version 2.0 |
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|
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The primary goals of this format is to allow a simple XML format |
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that is mostly human readable. The generation and parsing of the |
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various data types are done through the TypeConverter classes |
|||
associated with the data types. |
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|
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Example: |
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|
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... ado.net/XML headers & schema ... |
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<resheader name="resmimetype">text/microsoft-resx</resheader> |
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<resheader name="version">2.0</resheader> |
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
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<value>[base64 mime encoded serialized .NET Framework object]</value> |
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</data> |
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
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<comment>This is a comment</comment> |
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</data> |
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|
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There are any number of "resheader" rows that contain simple |
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name/value pairs. |
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|
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Each data row contains a name, and value. The row also contains a |
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type or mimetype. Type corresponds to a .NET class that support |
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text/value conversion through the TypeConverter architecture. |
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Classes that don't support this are serialized and stored with the |
|||
mimetype set. |
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|
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The mimetype is used for serialized objects, and tells the |
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ResXResourceReader how to depersist the object. This is currently not |
|||
extensible. For a given mimetype the value must be set accordingly: |
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|
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Note - application/x-microsoft.net.object.binary.base64 is the format |
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that the ResXResourceWriter will generate, however the reader can |
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read any of the formats listed below. |
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|
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mimetype: application/x-microsoft.net.object.binary.base64 |
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value : The object must be serialized with |
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: System.Serialization.Formatters.Binary.BinaryFormatter |
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: and then encoded with base64 encoding. |
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|
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mimetype: application/x-microsoft.net.object.soap.base64 |
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value : The object must be serialized with |
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
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: and then encoded with base64 encoding. |
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|
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mimetype: application/x-microsoft.net.object.bytearray.base64 |
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value : The object must be serialized into a byte array |
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: using a System.ComponentModel.TypeConverter |
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: and then encoded with base64 encoding. |
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--> |
|||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
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<xsd:element name="root" msdata:IsDataSet="true"> |
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<xsd:complexType> |
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<xsd:choice maxOccurs="unbounded"> |
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<xsd:element name="metadata"> |
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<xsd:complexType> |
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<xsd:sequence> |
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<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
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</xsd:sequence> |
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<xsd:attribute name="name" type="xsd:string" /> |
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<xsd:attribute name="type" type="xsd:string" /> |
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<xsd:attribute name="mimetype" type="xsd:string" /> |
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</xsd:complexType> |
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</xsd:element> |
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<xsd:element name="assembly"> |
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<xsd:complexType> |
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<xsd:attribute name="alias" type="xsd:string" /> |
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<xsd:attribute name="name" type="xsd:string" /> |
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</xsd:complexType> |
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</xsd:element> |
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<xsd:element name="data"> |
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<xsd:complexType> |
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<xsd:sequence> |
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
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</xsd:sequence> |
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> |
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
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</xsd:complexType> |
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</xsd:element> |
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<xsd:element name="resheader"> |
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<xsd:complexType> |
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<xsd:sequence> |
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
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</xsd:sequence> |
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<xsd:attribute name="name" type="xsd:string" use="required" /> |
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</xsd:complexType> |
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</xsd:element> |
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</xsd:choice> |
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</xsd:complexType> |
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</xsd:element> |
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</xsd:schema> |
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<resheader name="resmimetype"> |
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<value>text/microsoft-resx</value> |
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</resheader> |
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<resheader name="version"> |
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<value>2.0</value> |
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</resheader> |
|||
<resheader name="reader"> |
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
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</resheader> |
|||
<resheader name="writer"> |
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
|||
</resheader> |
|||
</root> |
@ -0,0 +1,30 @@ |
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//------------------------------------------------------------------------------
|
|||
// <auto-generated>
|
|||
// This code was generated by a tool.
|
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// Runtime Version:4.0.30319.42000
|
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//
|
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// Changes to this file may cause incorrect behavior and will be lost if
|
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// the code is regenerated.
|
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// </auto-generated>
|
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//------------------------------------------------------------------------------
|
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|
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namespace Signal_Generator.Properties |
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{ |
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|
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|
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] |
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase |
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{ |
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|
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); |
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|
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public static Settings Default |
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{ |
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get |
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{ |
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return defaultInstance; |
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} |
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} |
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} |
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} |
@ -0,0 +1,7 @@ |
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<?xml version='1.0' encoding='utf-8'?> |
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<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)"> |
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<Profiles> |
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<Profile Name="(Default)" /> |
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</Profiles> |
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<Settings /> |
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</SettingsFile> |
@ -0,0 +1,98 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> |
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<PropertyGroup> |
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
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<ProjectGuid>{83FB97A0-7583-4AD0-8CE1-8FDD0F7C7D85}</ProjectGuid> |
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<OutputType>WinExe</OutputType> |
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<RootNamespace>Signal_Generator</RootNamespace> |
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<AssemblyName>Signal Generator</AssemblyName> |
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion> |
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<FileAlignment>512</FileAlignment> |
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<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> |
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<WarningLevel>4</WarningLevel> |
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> |
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<Deterministic>true</Deterministic> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
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<PlatformTarget>AnyCPU</PlatformTarget> |
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<DebugSymbols>true</DebugSymbols> |
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<DebugType>full</DebugType> |
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<Optimize>false</Optimize> |
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<OutputPath>bin\Debug\</OutputPath> |
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<DefineConstants>DEBUG;TRACE</DefineConstants> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
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<PlatformTarget>AnyCPU</PlatformTarget> |
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<DebugType>pdbonly</DebugType> |
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<Optimize>true</Optimize> |
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<OutputPath>bin\Release\</OutputPath> |
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<DefineConstants>TRACE</DefineConstants> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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</PropertyGroup> |
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<ItemGroup> |
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<Reference Include="System" /> |
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<Reference Include="System.Data" /> |
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<Reference Include="System.Xml" /> |
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<Reference Include="Microsoft.CSharp" /> |
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<Reference Include="System.Core" /> |
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<Reference Include="System.Xml.Linq" /> |
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<Reference Include="System.Data.DataSetExtensions" /> |
|||
<Reference Include="System.Net.Http" /> |
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<Reference Include="System.Xaml"> |
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<RequiredTargetFramework>4.0</RequiredTargetFramework> |
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</Reference> |
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<Reference Include="WindowsBase" /> |
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<Reference Include="PresentationCore" /> |
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<Reference Include="PresentationFramework" /> |
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</ItemGroup> |
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<ItemGroup> |
|||
<ApplicationDefinition Include="App.xaml"> |
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<Generator>MSBuild:Compile</Generator> |
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<SubType>Designer</SubType> |
|||
</ApplicationDefinition> |
|||
<Page Include="MainWindow.xaml"> |
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<Generator>MSBuild:Compile</Generator> |
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<SubType>Designer</SubType> |
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</Page> |
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<Compile Include="App.xaml.cs"> |
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<DependentUpon>App.xaml</DependentUpon> |
|||
<SubType>Code</SubType> |
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</Compile> |
|||
<Compile Include="MainWindow.xaml.cs"> |
|||
<DependentUpon>MainWindow.xaml</DependentUpon> |
|||
<SubType>Code</SubType> |
|||
</Compile> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<Compile Include="Properties\AssemblyInfo.cs"> |
|||
<SubType>Code</SubType> |
|||
</Compile> |
|||
<Compile Include="Properties\Resources.Designer.cs"> |
|||
<AutoGen>True</AutoGen> |
|||
<DesignTime>True</DesignTime> |
|||
<DependentUpon>Resources.resx</DependentUpon> |
|||
</Compile> |
|||
<Compile Include="Properties\Settings.Designer.cs"> |
|||
<AutoGen>True</AutoGen> |
|||
<DependentUpon>Settings.settings</DependentUpon> |
|||
<DesignTimeSharedInput>True</DesignTimeSharedInput> |
|||
</Compile> |
|||
<EmbeddedResource Include="Properties\Resources.resx"> |
|||
<Generator>ResXFileCodeGenerator</Generator> |
|||
<LastGenOutput>Resources.Designer.cs</LastGenOutput> |
|||
</EmbeddedResource> |
|||
<None Include="Properties\Settings.settings"> |
|||
<Generator>SettingsSingleFileGenerator</Generator> |
|||
<LastGenOutput>Settings.Designer.cs</LastGenOutput> |
|||
</None> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<None Include="App.config" /> |
|||
</ItemGroup> |
|||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
|||
</Project> |
Loading…
Reference in new issue