Browse Source

Pores proj first commit

master
Nikita Romanenko 6 years ago
commit
79a82220c4
  1. 25
      Pores.sln
  2. 6
      Pores/App.config
  3. 9
      Pores/App.xaml
  4. 17
      Pores/App.xaml.cs
  5. 25
      Pores/Controllers/ModelGenerationController.cs
  6. 10
      Pores/Interfaces/IPoresLocalization.cs
  7. 15
      Pores/MainWindow.xaml
  8. 31
      Pores/MainWindow.xaml.cs
  9. 16
      Pores/Models/Coordinate.cs
  10. 58
      Pores/Models/Localizations/NormalLocalization.cs
  11. 10
      Pores/Models/Material.cs
  12. 8
      Pores/Models/Pore.cs
  13. 108
      Pores/Pores.csproj
  14. 55
      Pores/Properties/AssemblyInfo.cs
  15. 71
      Pores/Properties/Resources.Designer.cs
  16. 117
      Pores/Properties/Resources.resx
  17. 30
      Pores/Properties/Settings.Designer.cs
  18. 7
      Pores/Properties/Settings.settings

25
Pores.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.136
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Pores", "Pores\Pores.csproj", "{12EAD304-2155-4F18-8373-3EEA60798B8D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{12EAD304-2155-4F18-8373-3EEA60798B8D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{12EAD304-2155-4F18-8373-3EEA60798B8D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{12EAD304-2155-4F18-8373-3EEA60798B8D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{12EAD304-2155-4F18-8373-3EEA60798B8D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {740ACE1D-F83D-4181-9888-B3EA705A5E70}
EndGlobalSection
EndGlobal

6
Pores/App.config

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

9
Pores/App.xaml

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<Application x:Class="Pores.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Pores"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

17
Pores/App.xaml.cs

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace Pores
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

25
Pores/Controllers/ModelGenerationController.cs

@ -0,0 +1,25 @@
using Pores.Interfaces;
using Pores.Models;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
namespace Pores.Controllers
{
public class ModelGenerationController
{
public IPoreLocalization PoresLocalization { get; set; }
public Material MaterialInstance { get; set; }
public IList<Pore> PoreCoordinates { get; set; }
public ModelGenerationController(IPoreLocalization poresLocalization)
{
PoresLocalization = poresLocalization;
}
public void GeneratePores()
{
PoreCoordinates = PoresLocalization.GetLocalization();
}
}
}

10
Pores/Interfaces/IPoresLocalization.cs

@ -0,0 +1,10 @@
using Pores.Models;
using System.Collections.Generic;
namespace Pores.Interfaces
{
public interface IPoreLocalization
{
IList<Pore> GetLocalization();
}
}

15
Pores/MainWindow.xaml

@ -0,0 +1,15 @@
<Window x:Class="Pores.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Pores"
mc:Ignorable="d"
Title="Pores" Height="450" Width="800">
<Grid>
<StackPanel Orientation="Horizontal">
<TextBlock Text="Some information next: "></TextBlock>
<TextBlock Text="{Binding Information}"></TextBlock>
</StackPanel>
</Grid>
</Window>

31
Pores/MainWindow.xaml.cs

@ -0,0 +1,31 @@
using Pores.Controllers;
using Pores.Interfaces;
using Pores.Models;
using Pores.Models.Localizations;
using System.Windows;
namespace Pores
{
public partial class MainWindow : Window
{
public MainWindow()
{
// -> DataContext = ?;
InitializeComponent();
Material material = new Material()
{
Height = 10,
Width = 10,
Depth = 10,
};
IPoreLocalization localization = new NormalLocalization(material, 100);
ModelGenerationController genController =
new ModelGenerationController(localization);
genController.GeneratePores();
}
}
}

16
Pores/Models/Coordinate.cs

@ -0,0 +1,16 @@
using System.Collections.Generic;
namespace Pores.Models
{
public class Coordinate
{
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
public List<double> ToList()
{
return new List<double>() { X, Y, Z };
}
}
}

58
Pores/Models/Localizations/NormalLocalization.cs

@ -0,0 +1,58 @@
using System;
using Pores.Interfaces;
using System.Collections.ObjectModel;
using System.Collections.Generic;
namespace Pores.Models.Localizations
{
public class NormalLocalization : IPoreLocalization
{
private double mu, sigma;
private double maxR;
private Material Material { get; }
public int NumberOfPores { get; }
public double GaussFunction (double x, double sigma, double mu)
{
double part1 = 1.0/ (sigma * Math.Sqrt(2 * 3.14));
double part2 = Math.Exp(-Math.Pow(x - mu, 2) / (2.0 * Math.Pow(sigma, 2)));
return part1 * part2;
}
public double GaussFunctionByHeight (Coordinate c)
{
return GaussFunction(c.Z, sigma, mu);
}
public IList<Pore> GetLocalization()
{
var result = new ObservableCollection<Pore>();
for (int i = 0; i <= NumberOfPores; i++)
for (int j = 0; j <= NumberOfPores; j++)
for (int k = 0; k <= NumberOfPores; k++)
{
var r = new Random();
var c = new Coordinate()
{
X = (double) i / NumberOfPores * Material.Width,
Y = (double) j / NumberOfPores * Material.Depth,
Z = (double) k / NumberOfPores * Material.Height,
};
var randomDouble = r.NextDouble();
var gaussResult = GaussFunctionByHeight(c);
if (randomDouble < gaussResult)
result.Add(new Pore() { GetCoordinate = c, Radius = maxR });
}
return result;
}
public NormalLocalization(Material material, int numberOfPores)
{
Material = material;
NumberOfPores = numberOfPores;
sigma = 4;
mu = material.Height - material.Height / 4;
maxR = Math.Sqrt((NumberOfPores / Math.Pow(NumberOfPores, 3)) / 3.14);
}
}
}

10
Pores/Models/Material.cs

@ -0,0 +1,10 @@
namespace Pores.Models
{
public class Material
{
public Coordinate GetCoordinate { get; set; }
public double Height { get; set; }
public double Width { get; set; }
public double Depth { get; set; }
}
}

8
Pores/Models/Pore.cs

@ -0,0 +1,8 @@
namespace Pores.Models
{
public class Pore
{
public Coordinate GetCoordinate { get; set; }
public double Radius { get; set; }
}
}

108
Pores/Pores.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{12EAD304-2155-4F18-8373-3EEA60798B8D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Pores</RootNamespace>
<AssemblyName>Pores</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="Controllers\ModelGenerationController.cs" />
<Compile Include="Interfaces\IPoresLocalization.cs" />
<Compile Include="Models\Coordinate.cs" />
<Compile Include="Models\Localizations\NormalLocalization.cs" />
<Compile Include="Models\Material.cs" />
<Compile Include="Models\Pore.cs" />
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Folder Include="ViewModels\" />
<Folder Include="Views\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

55
Pores/Properties/AssemblyInfo.cs

@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Pores")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Pores")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

71
Pores/Properties/Resources.Designer.cs

@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Pores.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Pores.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

117
Pores/Properties/Resources.resx

@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

30
Pores/Properties/Settings.Designer.cs

@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Pores.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

7
Pores/Properties/Settings.settings

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
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