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91 lines
2.7 KiB
91 lines
2.7 KiB
6 years ago
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Timers;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Shapes;
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namespace Signal_Generator
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{
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public class DrawTask : Task
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{
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Canvas currentCanvas;
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System.Timers.Timer taskTimer;
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Stopwatch stopwatch = new Stopwatch();
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MultiSignal currentMultiSignal;
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public DStatus dStatus;
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public enum DStatus
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{
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Created, Running, Paused, Finished, Canceled
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}
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public DrawTask(Action a) : base(a) { }
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public void buildTask(MultiSignal s, Canvas c)
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{
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currentCanvas = c;
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currentMultiSignal = s;
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dStatus = DStatus.Running;
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drawSignalAtCanvas();
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stopwatch.Start();
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taskTimer = new System.Timers.Timer(2000);
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taskTimer.Elapsed += updateTextForms;
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taskTimer.Enabled = true;
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}
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private void updateTextForms(object sender, ElapsedEventArgs e)
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{
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var elapsed = stopwatch.ElapsedMilliseconds;
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}
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private void drawSignalAtCanvas()
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{
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double lastX = 0, lastY = 0;
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double w = currentCanvas.ActualWidth;
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for (int i = 0; i != (int)w; i++)
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{
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double y = currentMultiSignal.currentAmplitude(i / 5.0);
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drawLine(lastX, lastY, i, y);
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lastX = i;
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lastY = y;
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Thread.Sleep(10);
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switch (dStatus)
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{
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case DStatus.Paused:
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while (dStatus == DStatus.Paused)
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Thread.Sleep(10);
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break;
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case DStatus.Canceled: return;
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}
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}
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dStatus = DStatus.Finished;
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}
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private void drawLine(double x1, double y1, double x2, double y2)
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{
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Action a = () => {
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Line l = new Line();
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l.StrokeThickness = 1;
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l.Stroke = Brushes.Red;
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l.X1 = x1;
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l.Y1 = remap(y1);
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l.X2 = x2;
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l.Y2 = remap(y2);
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currentCanvas.Children.Add(l);
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};
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currentCanvas.Dispatcher.Invoke(a);
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}
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private double remap(double x, double oldMin = -100.0, double oldMax = 100.0, double newMin = 100.0, double newMax = 0.0)
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{
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newMin = currentCanvas.ActualHeight;
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return newMin + (x - oldMin) * (newMax - newMin) / (oldMax - oldMin);
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}
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}
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}
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