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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace Signal_Generator
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{
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/// <summary>
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/// Логика взаимодействия для TaskWindow.xaml
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/// </summary>
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public partial class TaskWindow : Window
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{
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MultiSignal currentMultiSignal;
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public TaskWindow(MultiSignal s)
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{
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InitializeComponent();
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currentMultiSignal = s;
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}
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public void drawSignal(MultiSignal s)
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{
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double lastX = 0, lastY = 0;
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double w = signalGraph_Canvas.ActualWidth;
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for (int i = 0; i != (int)w; i++)
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{
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double y = s.currentAmplitude(i / 5.0);
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drawLine(lastX, lastY, i, y);
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lastX = i;
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lastY = y;
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}
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}
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public void drawLine (double x1, double y1, double x2, double y2)
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{
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Line l = new Line();
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l.StrokeThickness = 1;
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l.Stroke = Brushes.Red;
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l.X1 = x1;
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l.Y1 = remap(y1);
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l.X2 = x2;
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l.Y2 = remap(y2);
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signalGraph_Canvas.Children.Add(l);
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}
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public double remap (double x, double oldMin = -100.0, double oldMax = 100.0, double newMin = 100.0, double newMax = 0.0)
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{
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newMin = signalGraph_Canvas.ActualHeight;
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return newMin + (x - oldMin) * (newMax - newMin) / (oldMax - oldMin);
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}
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private void start_Button_Click(object sender, RoutedEventArgs e)
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{
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drawSignal(currentMultiSignal);
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}
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}
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}
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