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100 lines
2.9 KiB
100 lines
2.9 KiB
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Timers;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Shapes;
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namespace Signal_Generator
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{
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public class DrawTask : Task, INotifyPropertyChanged
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{
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Canvas canvas;
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MultiSignal multiSignal;
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ProcedureModel procedureModel;
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private State _state;
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public State state
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{
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get { return _state; }
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set
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{
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_state = value;
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("state"));
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}
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}
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public event PropertyChangedEventHandler PropertyChanged;
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public enum State
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{
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Created, Running, Paused, Finished, Canceled
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}
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public DrawTask(Action a) : base(a) { }
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public void buildTask(ProcedureModel pm, Canvas c)
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{
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canvas = c;
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procedureModel = pm;
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multiSignal = MultiSignal.getInstance();
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state = State.Running;
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drawSignalAtCanvas();
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}
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private void drawSignalAtCanvas()
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{
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double lastX = 0, lastY = 0;
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double w = canvas.ActualWidth;
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for (int i = 0; i != (int)w; i++)
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{
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procedureModel.CurrentAmplitude = multiSignal.currentAmplitude(i / 5.0).ToString();
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procedureModel.CurrentTime = (i / 5.0).ToString();
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double y = multiSignal.currentAmplitude(i / 5.0);
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drawLine(lastX, lastY, i, y);
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lastX = i;
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lastY = y;
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Thread.Sleep(10);
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switch (state)
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{
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case State.Paused:
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while (state == State.Paused)
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Thread.Sleep(10);
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break;
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case State.Canceled: return;
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}
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}
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state = State.Finished;
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}
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private void drawLine(double x1, double y1, double x2, double y2)
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{
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Action a = () => {
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Line l = new Line();
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l.StrokeThickness = 1;
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l.Stroke = Brushes.Red;
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l.X1 = x1;
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l.Y1 = remap(y1);
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l.X2 = x2;
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l.Y2 = remap(y2);
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canvas.Children.Add(l);
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};
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canvas.Dispatcher.Invoke(a);
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}
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private double remap(double x, double oldMin = -100.0, double oldMax = 100.0, double newMin = 100.0, double newMax = 0.0)
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{
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newMin = canvas.ActualHeight;
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return newMin + (x - oldMin) * (newMax - newMin) / (oldMax - oldMin);
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}
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}
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}
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