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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Timers;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Shapes;
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namespace Signal_Generator
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{
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public class DrawTask : Task, INotifyPropertyChanged
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{
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Canvas canvas;
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MultiSignal multiSignal;
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ProcedureModel procedureModel;
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private State _state;
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public State state
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{
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get { return _state; }
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set
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{
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_state = value;
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("state"));
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}
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}
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public event PropertyChangedEventHandler PropertyChanged;
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public enum State
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{
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Created, Running, Paused, Finished, Canceled
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}
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public DrawTask(Action a) : base(a) { }
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public void buildTask(ProcedureModel pm, Canvas c)
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{
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canvas = c;
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procedureModel = pm;
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multiSignal = MultiSignal.getInstance();
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state = State.Running;
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drawSignalAtCanvas();
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}
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private void drawSignalAtCanvas()
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{
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double lastX = 0, lastY = 0;
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double W = canvas.ActualWidth;
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double dX = (procedureModel.Duration / 1000) / W;
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for (int X = 0; X != (int)W; X++)
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{
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double Y = multiSignal.currentAmplitude(X * dX);
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updateTextBoxProps(Y, X * dX * 1000);
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drawLine(lastX, lastY, X, Y);
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lastX = X;
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lastY = Y;
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if (taskSemaphore() == false) return;
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}
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state = State.Finished;
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}
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private bool taskSemaphore()
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{
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Thread.Sleep(10);
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switch (state)
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{
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case State.Paused:
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while (state == State.Paused)
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Thread.Sleep(50);
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break;
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case State.Canceled: return false;
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}
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return true;
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}
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private void updateTextBoxProps(double amp, double time)
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{
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amp = Math.Round(amp, 2);
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time = Math.Round(time, 2);
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procedureModel.CurrentAmplitude = amp.ToString();
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procedureModel.CurrentTime = time.ToString();
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}
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private void drawLine(double x1, double y1, double x2, double y2)
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{
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Action a = () => {
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Line l = new Line();
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l.StrokeThickness = 1;
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l.Stroke = Brushes.Red;
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l.X1 = x1;
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l.Y1 = remapOY(y1, 100, canvas.ActualHeight);
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l.X2 = x2;
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l.Y2 = remapOY(y2, 100, canvas.ActualHeight);
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canvas.Children.Add(l);
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};
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canvas.Dispatcher.Invoke(a);
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}
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private double remapOY(double x, double amp = 100.0, double height = 100.0)
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{
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return height + (x + amp) * (-height) / (2 * amp);
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}
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}
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}
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